Friday, October 16, 2015

Unity Physics Upgrade Blog Typo

A contribution outside my domain of e :

In Unity 5.0, the SDK generates all the data required to handle fast movement. You just enable continuous collision detection and it works. PhysX3 features an algorithm used to detect whether the expensive CCD simulation is actually needed given the current body velocity or a default discreet would do just fine. It’s activated once you enable the CCD.

Should be "discrete", not "discreet" :) Ha ha!

http://blogs.unity3d.com/2014/07/08/high-performance-physics-in-unity-5/

Shame on your Angel Garcia :) Just kidding... but, shame on India as usual - no representation at all :(

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